Golden Sunrise Forums

The sun has risen.
It is currently Mon Sep 06, 2010 11:45 pm

All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: OnLive: Good or Bad?
PostPosted: Sun Oct 04, 2009 8:59 am 
Offline
Cake Walk
User avatar

Joined: Fri Jun 05, 2009 8:39 pm
Posts: 194
Location: Atlantis
This is a debating topic wether or not the service OnLive will be a hit or a miss.

OnLive is a service which boasts that any computer will be able to play any game as long as it has an internet connection. Instead of having your high-end computer running a game, all the calculating will be done through a server, which is owned by the operators of this service.

A couple of arguments that can be expanded on:
  • You no longer need an expensive computer.
  • Any person will be able to play games.

  • Playing games will always require an internet connection.
  • The service will send it's video output to your PC, which might be heavy on your internet connection.

What do you think?

_________________
Image Gamertag: amTich

Image Image


Thought about your doorbell!



Vidmaster Challenges Progress:

Image Image Image Image Image Image Image



Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Sun Oct 04, 2009 11:53 am 
Offline
Master of Sunrise
User avatar

Joined: Sat Jun 06, 2009 3:53 am
Posts: 993
Location: Australia
My main gripe with OnLive is that it won't be feasible outside the US, Japan, and a few other nations. The rest of the world will not be able to use it.

Let me put this simply. Most of the world doesn't have an Internet connection at all, yet. The very high broadband speeds required to run OnLive are positively laughable in their over-the-top ambition. The very fact that it is a considered option shows a naive impression of the concept's potential for success in other countries.

Those living in the United States, Japan and Europe who support OnLive clearly have no idea how lucky they are. They have cable networks that are integrated on a street-by-street basis, full ADSL2 access in any city and most "rural" areas (most of these nations are so urbanised that their "rural" looks like our "urban"), Wi-Fi hotspots all over the place (they're extremely rare anywhere else) and not to mention the best information technology money can buy - for less money, of course.

Now for some context. In the many nations of Africa, you'd be very lucky to find even one of these outlets, let alone a rash of them every square kilometre (don't forget, you kind of have to make food the priority living there). China, India, and Australia are out of the Stone Age, but are far behind, along with many Pacific nations. As for the Middle East... well, the United Arab Emirates is the only one which will provide any full customers, and that being a small nation, you might get a few hundred.

This is a technology that works as a luxury for the rich, which will benefit only the rich. It is commercially unfeasible as a replacement for current games technology (as the hype claims it would be) because it relies too much on this small demographic. I expect to see it crash and burn, and I will personally enjoy every minute of it. Maybe I can roast a marshmallow or two on the heat of its burning corpse.

_________________
ImageImage
ImageImage
Image

The Golden Dream flies on, and the Chaos shall fade...
Golden Sun: Dark Dawn Trailer



Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Sun Oct 04, 2009 4:52 pm 
Offline
Samurai
User avatar

Joined: Fri Jun 05, 2009 10:52 pm
Posts: 215
My guess is that even most of the USA will have troubles with this, for the majority of the US even the fastest connections that are advertised as really really fast are slow as hell, and the only few decent ones are available sporadicly and rarely throughout the country. Japan averages several times faster than us. The availability of internet is nice, but the speed just isnt. If Japan and Korea can use this, then that's fine for them, but this is never going to become a world wide thing.

edit:
Kay, I looked at speedtest.net's results for everybody that has used the site. The United States ranks around 30 for both download and upload. Expecially for high end games, a complete guess at a decent speed for this would be 10mb/s, which only ten countries in the world on this list are at/just about at.
http://speedtest.net/global.php
Image

_________________
If I don't clash, I don't change.

The world ends at my borders,

and the best moments slip away.

Image
The world ends with you.

If you want to enjoy life, expand your world.

You gotta push your horizons out as far as they'll go.


Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Sun Oct 04, 2009 9:40 pm 
Offline
Dawnsage
User avatar

Joined: Fri Jun 12, 2009 1:43 am
Posts: 1037
Well, video games are more of a luxury anyways. This technology will be more feasible as technology worldwide improves and advances, but that doesn't mean it's a failed venture. We should be looking forward.

The silly notion is that OnLive is a replacement for good computers... likely the people that have good internet have good computers anyways, and the demographic is not widened by much.

_________________
Image
Golden Sun DS
Golden Sun: the Dark Dawn Trailer
ImageImageImage


Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Fri Oct 09, 2009 10:35 pm 
Offline
Newbie

Joined: Wed Jun 17, 2009 4:19 pm
Posts: 12
Silva wrote:
My main gripe with OnLive is that it won't be feasible outside the US, Japan, and a few other nations. The rest of the world will not be able to use it.

Let me put this simply. Most of the world doesn't have an Internet connection at all, yet. The very high broadband speeds required to run OnLive are positively laughable in their over-the-top ambition. The very fact that it is a considered option shows a naive impression of the concept's potential for success in other countries.

Those living in the United States, Japan and Europe who support OnLive clearly have no idea how lucky they are. They have cable networks that are integrated on a street-by-street basis, full ADSL2 access in any city and most "rural" areas (most of these nations are so urbanised that their "rural" looks like our "urban"), Wi-Fi hotspots all over the place (they're extremely rare anywhere else) and not to mention the best information technology money can buy - for less money, of course.

Now for some context. In the many nations of Africa, you'd be very lucky to find even one of these outlets, let alone a rash of them every square kilometre (don't forget, you kind of have to make food the priority living there). China, India, and Australia are out of the Stone Age, but are far behind, along with many Pacific nations. As for the Middle East... well, the United Arab Emirates is the only one which will provide any full customers, and that being a small nation, you might get a few hundred.

This is a technology that works as a luxury for the rich, which will benefit only the rich. It is commercially unfeasible as a replacement for current games technology (as the hype claims it would be) because it relies too much on this small demographic. I expect to see it crash and burn, and I will personally enjoy every minute of it. Maybe I can roast a marshmallow or two on the heat of its burning corpse.



I do not understand why you for see the onlive service as a failure for the reasons you cited above?

It is true that there is a large majority of the world that does not have a fast enough connection available to run this service but it does not follow that the onlive will fail because of this.

Onlive could choose to only make service available to countries with a fast enough internet connection to use it or it can simply leave the service open to the global market and allow unsatisfied consumers in regions that have slower connection speeds to simply not purchase their service. Regardless how they choose to do it nothing indicates that the service will be a failure.

I dislike the idea of the Onlive service because most people who play games have computers fast enough to run the games and for a better gaming experience those users would opt out of Onlive for lower latency and not having to pay monthly subscription fees. I think Onlive will only catch on for casual gamers or kids, ultimately the idea isn't very innovative and is only a gain for someone who plays a wide variety of games (which most people do not).


Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Thu Oct 29, 2009 6:50 pm 
Offline
Ninja
User avatar

Joined: Fri Jun 19, 2009 11:10 pm
Posts: 198
Since when are Hong Kong and the Aland Islands countries?

-_-

_________________
Image Image

I wonder if you notice anything missing?


Top
 Profile  
 
 Post subject: Re: OnLive: Good or Bad?
PostPosted: Thu Oct 29, 2009 9:47 pm 
Offline
Master of Sunrise
User avatar

Joined: Sat Jun 06, 2009 3:53 am
Posts: 993
Location: Australia
Howard Roark wrote:
I do not understand why you for see the onlive service as a failure for the reasons you cited above?
The essence of my argument is that the service does not live up to its claims. It claims to be a revolution that will replace current types of gaming. It won't. This means it will fail in those terms.
Quote:
It is true that there is a large majority of the world that does not have a fast enough connection available to run this service but it does not follow that the onlive will fail because of this.
As a service which is provided to the world as a whole, it will fail because of this. The rhetoric of the Onlive pushers, who want people to believe that Onlive will revolutionise gaming for everyone, does not match the certain results.
Quote:
Onlive could choose to only make service available to countries with a fast enough internet connection to use it or it can simply leave the service open to the global market and allow unsatisfied consumers in regions that have slower connection speeds to simply not purchase their service. Regardless how they choose to do it nothing indicates that the service will be a failure.
It will be a failure as a predicted success internationally, which is the unfortunate prediction made by the companies behind Onlive themselves. They COULD choose to make the service available to countries with a fast enough internet connection, but the fact is that this severely limits their capacity for Onlive's growth as an approach to gaming.
Quote:
I dislike the idea of the Onlive service because most people who play games have computers fast enough to run the games and for a better gaming experience those users would opt out of Onlive for lower latency and not having to pay monthly subscription fees. I think Onlive will only catch on for casual gamers or kids, ultimately the idea isn't very innovative and is only a gain for someone who plays a wide variety of games (which most people do not).
So we agree that there is a limited audience, then? Good. That's all I was saying.
Martin wrote:
Since when are Hong Kong and the Aland Islands countries?

-_-
For a long while. They have their own flags. They're countries. Aland is autonomous and Hong Kong, despite being technically an administrative region of China, has its own government with freedom for difference except concerning foreign affairs and defence.

_________________
ImageImage
ImageImage
Image

The Golden Dream flies on, and the Chaos shall fade...
Golden Sun: Dark Dawn Trailer



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Affiliates
GSHC Golden Sun Odyssey The Adepts of Weyard The Lost Waters The Temple of Kraden ZRPG